4k slap fight —
Microsoft takes its 4K panel power argument directly to Sony
Exec says panel upgraders should wait for “significantly more than powerful” Scorpio.
Remember earlier in the week when nosotros described the emerging contest over the coming world of 4K panel gaming? That contest merely got a trivial more direct and personal, judging by comments Microsoft head of Xbox planning Albert Penello made about the PS4 Pro in a recent Eurogamer interview.
“I know that 4.2 teraflops is not enough to exercise truthful 4K,” Penello said, referencing the reported hardware power of the PS4 Pro, which launches in Nov at $400. “So, I feel like our production aspired a little fleck college, and we will have fewer asterisks around the 4K experiences nosotros deliver on our box.”
Penello’due south comments followed a more straight comparison between the “true 4K” capabilities of the upcoming Xbox One Scorpio (launching tardily side by side twelvemonth, price unknown) and the PS4 Pro:
I think there are a lot of caveats they’re giving customers right at present around 4K. They’re talking well-nigh checkerboard rendering and up-scaling and things like that. There are but a lot of asterisks in their marketing effectually 4K, which is interesting considering when nosotros thought virtually what spec we wanted for Scorpio, nosotros were very clear nosotros wanted developers to have their Xbox One engines and render them in native, true 4K. That was why we picked the number, that’south why we have the retention bandwidth we have, that’s why we have the teraflops nosotros have, because it’s what we heard from game developers was required to achieve native 4K.
It’southward a fair statement, at least equally far equally Sony’s organisation is concerned. PlayStation President Andrew Firm has said that “the bulk [of PS4 Pro games] will be upscaled” to full 4K resolution. That statement echoes what we’ve heard from developers working on PS4 Pro upgrades, though at least one said the upscaling should exist “about indistinguishable” from a native 4K experience. In contrast, Microsoft has promised that all of its offset-party games on Scorpio will exist rendered in native 4K, without upscaling.
To be fair, Penello bracketed his Eurogamer interview by maxim his comments “[don’t] come with a boldness for what [Sony is] doing.” While Penello said he of course wants to “highlight the things nosotros think make our product advantaged over their product,” that doesn’t mean engaging in “the historical ‘Sega does what Nintendon’t’ kind of head-on jabs that take happened in the past.”
Penello also acknowledged that the relative value of “native 4K” over the PS4 Pro-fashion upscaling can be subjective. “You lot and I both know at that place will exist people who merits with absolute certainty that the deviation between 1080p and 900p is the most significant thing, and anybody who claims otherwise is blind,” he said. “And there will be people who say they can’t encounter a difference. Both people are right in their own minds.”
Still, Penello’s comments are the clearest indication even so that Microsoft will be using Scorpio’southward claimed power advantage as a marketing cudgel to convince potential PS4 Pro buyers to wait for a amend experience. In fact, Penello put that argument quite direct in the interview: “The guys who want to practise this mid-generation upgrade, you’re going to get something significantly more powerful next year.”